The Character Stat System is meant to give a general sense of a character's overall capabilities and their strengths and weaknesses. It is divided into two parts: The Character's Overall Power Score, and their Relative Stats. The Overall Power Score ranks the character in a general sense against other characters of their series, and also to give a general sense of how strong the character is meant to be intended. A character's Relative Stats, however, are not meant to be ranked against other characters. Rather, these stats are simply meant to be compared against each other.
Overall Power Score
The Overall Power Score is a 1-to-5 Star Rating, with a 1-star rating reserved for the weakest possible character and a 5-star rating reserved for the strongest possible character. Most characters will lie in-between a star interval (Ex. A 3.25 Star rating as opposed to 3), as there are too many characters to neatly conform to every integral star available. But on the other hand each whole star count does generally resemble a tier:
2-Star Characters represent the average human civilian without any abilities. Therefore, any character with less than 2-stars is a character weaker than the average adult man or woman, such as children or small animals.
3-Star Characters represent characters that are seasoned in combat relative to Mythic; Characters with less than a 3-star rating but significantly better than a 2-star rating can be considered fighters weak by Mythic standards. Characters beyond a 3-star rating are considered powerful and would pose a significant threat to any protagonist venturing in Niag.
4-Star Characters represent characters with Godlike or nearly Godlike powers; they go beyond simply being powerful--they can be considered strong enough to be very difficult to, if not impossible for, the average protagonist to defeat alone. 4-Star Characters are considered very elite fighters that can defeat massive swaths of the hero's or enemies' party and/or allied factions single-handedly (Presumably when the protagonist isn't there.) They are very rarely 1v1 opponents, and only when the protagonist has become so stupidly overpowered that they are nearly Godlike themselves.
5-Star Characters aren't supposed to exist. The rating represents Gods so Powerful they are by all serious definitions undefeatable. They are as undefeatable as a force of nature and/or something unanimously agreed upon to be as undefeatable. A 5-Star character is, by virtual definition, they type of character that slumbers deep underground and it's basically a guaranteed apocalypse should that character ever become awakened. Furthermore, if that character were to ever get defeated, then they should not be considered a 5-Star character (They're a high-end 4-Star Character.) For the purposes of Timelord.odt, only Ckronos is allowed to have the 5-Star rating; every other character must have beneath 5 Stars.
An individual character may not necessarily defeat another individual character in a fight simply because one has a higher Overall Power Score compared to the other, as it does not take into account in any way individual matchups or other subtle advantages. It does, however, maintain that one is a stronger character overall.
Relative Stats
A Character's Relative Stats is a series of five different stats that represent their general capabilities in combat. They are: Stamina, Offense, Raw Power, Defense, and Mobility. Each Stat is an X/10 category that represents an independent aspect of the character, after considering all of that characters Abilities, Powers, and Techniques. Relative stats are only useful to give a general sense of the character's fighting style, and do not cumulatively represent a character's abilities. For example, a character with defense as their highest stat and lower stats all-around would represent a character with a defensive fighting-style. Comparing that character's defense stat to another's is not meant to give information onto which character has the better overall defensive capability. A character with balanced stats should be considered a well-rounded character, but also, considering that the stats are intended to be relative--a character with high, balanced stats is functionally identical to a character with low, balanced stats (Therefore, people creating stat distributions for characters should avoid making their stats generically high overall to emphasize their power. It isn't supposed to represent anything and the more varied you make a character's stats, the more expressive the character's fighting style seems to be overall.)
Stamina
Represents a general sense of the character's mental and physical endurance. Characters with superhuman bodies that are able to withstand inhuman levels of damage are considered in this category. Characters that are able to overcome their physical exhaustion with sheer force of will are considered. Characters with powers to help them stay in a battle for longer (Particularly regeneration) are considered. However, Characters with powers that help them directly and impassively block attacks (Such as shields or the ability to put up a a shield) are not considered.
Offense
Offense is a general measure of the character's ability to offensively pressure an opponent. Characters with high offense fight with attacks that are dangerously hard to avoid, particularly through dodging, while characters with lower offense can be regarded as passive and/or have slow and easily dodged attacks. A character's attack range is considered. The number of people they can hit at once is considered. The radius of a character's attack (How much the attack can cover in a given area) is considered. The speed of the character's attack is considered. Their ability to hit an evasive foe is considered. The characters ability to exploit weaknesses in an opponent's defense is considered. The destructive power of the character's attacks (and how difficult it is to block because of that power) are not considered in this category.
Defense
Defense is a general measure of the character's ability to block incoming attacks without dodging. Characters with high defense are very difficult to land a hit against, particularly against opponents with high offense--On its own, defense directly counters an opponent's prowess in offense, rendering it neutered and/or worthless. The higher a characters defense, the more capable they are also capable of defending against extremely destructive attacks. The speed at which they can put up their defensive tactics is considered. A character's reaction speed is considered. A character's vulnerability to a certain type of attack should be considered (And negatively affect their defense score.) A character with identical attack and defense scores is implied to be completely capable of countering their own attacks, while a character with higher offense than defense may not necessarily be capable of this. A character with higher defense than offense can block attacks significantly more dangerous than the ones they themselves can dish out.
Raw Power
A character's Raw Power is a direct measure of the overall potency of their abilities, without regards to their general effectiveness in combat. Characters capable of sheer destructive carnage are considered. Characters with superhuman strength may be considered, though a character's physical strength is neither required nor should in any way guarantee a good or near-perfect score. Characters capable of breaking through opposing defenses with their sheer destructive power should especially be considered for this category. Characters with attacks that can "Auto-Kill" should the attack lands may only be considered for this category if it is a direct result of the attacks' sheer might (If the attack just has the "Ability" to instantly kill when it lands, this should be reflected under offense. But if the attack is still capable of piercing through enemies' defense, then this should still be considered under raw power.) Characters with powers that are effective defensively as a direct result of that power's sheer strength, may occasionally be considered under raw power as well as defense. Generally speaking, if a character has a large amount of raw power, it may inflate their offensive and defensive capabilities, but a character may on the other hand have high offensive and defensive prowess without a reliance on this category.
Mobility
Mobility is the general measure of a character's ability to dodge attacks, escape an enemy, or pursue an enemy through the direct action of moving towards them. If a character can move fast (i.e fast enough to dodge lightning or to not be seen while in motion,) this should be considered, and is the main component of this category. A character's ability to move to a different location in response to something is considered. A character's ability to teleport or to use a technique to temporarily affect their movement is considered, provided that it meaningfully affects their abilities during the heat of combat (If the technique is impractical overall or takes too long to preform, then it should be ignored.) A characters ability to "Dodge" attacks by transforming or substituting the would-be-hit parts of their body with something else, without moving, should not be considered for this category (This is Defense.) A high Mobility can inevitably be taken as a sign of a character that also has a strong offense, since it indirectly benefits that character's offensive reach.