Alpha Magick is, by definition, the art of using the Hybolian’s influence on Alpha Mana for the purposes of war.


It can be used as a supplemental power to augment combat performance, similar to Armament Haki in One Piece, but can occasionally be used as a standalone mode of attacking like Kido in Bleach. Furthermore, Alpha Magick is considerably less one-dimensional than Haki but also follows a considerably more consistent theme than Kido. Between Characters, most Hybolians use Alpha Magick as a “Fill in the blank” tool to make them more well-rounded. For example, Kris does not have magic or ranged attacks in his arsenal, but he can use Alpha Magick to preform pseudo magic attacks to compensate for his imbalances. Alpha Magick essentially fills in niches within the character’s skillset that they otherwise wouldn’t be able to fill; Duke doesn’t usually use Alpha Magick for offense because it is an inferior attacking option for him, but he’ll rely on Alpha Magick for defenses against attacks his sword and his Transformation are both useless against. Characters such as Ashley, who otherwise have no redeeming qualities as warriors, can invest their time in practicing Alpha Magick to remain useful on the battlefield, (Since she has a weak Trollskap like Ace, Duke, and Kris but unlike them has no Uber-Weapon to compensate.) In addition, Alpha Magick is flexible enough that every character can have at least one or multiple signature moves which exclusively use Alpha or have Alpha as a crucial component (a.k.a “Alpha Signature moves.”)

Duke: Low Kick of the Devil, Heaven’s Stream

Low Kick of the Devil

Duke infuses one of his legs in Alpha, enshrouding it in energy and powering it up. Then, Duke sweeps with a low kick and aims to knock the target off its legs. The kick is preformed so that the victim falls forward, face first into the ground. During this time, they aim their neck upward, towards the sky. With the ball of his foot, Duke quickly does a second kick (With the same leg) that preforms a debilitating smash to the back of the target’s neck, at the nape. Target is forcefully crushed into the ground face-first as a result. The ground is cracked similarly to how the wall cracks into the shape of a skull when Chad from Bleach punches with his left arm. In Duke’s case, however, the cracks take the form of three 9’s (Three 6’s depending on how you look at it.), which circle around what remains of the victim’s head (similar to “The Mark” item in Binding of Issac). The numbers also glow briefly white due to residual Alpha Energy.

Heaven’s Stream

A makeshift version of “Alpha, form of Aid” Sacred Forme (Which Duke is likely too poorly skilled in Alpha to perform upfront). In Heaven’s Stream, Duke absorbs Alpha energy into his body, but only absorbs it into just one of his arms rather than his entire body. The Arm becomes covered in runes as in the actual Forme, and one of Duke’s Blade-Wings turns white and becomes enlarged, corresponding to the arm chosen. There are two things Heaven’s Stream does: Magical power begins to erupt from the air around him like the air itself were a broken dam; it is a magical swirl of blue energy and white energy, and the energy begins to flow like water until it floods the battlefield with torrents of power. Normally duke is able to build up the power of his attacks gradually by recycling the attacks he’s already fired, but heaven’s stream allows him to skip this—by infusing Alpha into his magical power, his attacks become very powerful immediately, as well as letting him gain a large amount of it at his disposal. So he can respond with powerful attacks from the get-go; Duke uses Heaven’s stream whenever he needs a very powerful attack but doesn’t have the time to prepare one. This technique, however, has a drawback just like the Alpha Forme does: Just like Alpha will shred the body of the user once the Forme has ended, heaven’s stream will shred Duke’s arm once the technique has been completed. And since Duke is considered poor at using Alpha, the bones in Duke’s arms will get smashed to pieces, and the flesh on Duke’s arm will be nearly flayed off by what remains of these bones. It reduces his arm into nothing but extremely painful and bloody rags.

Kris: Blood Helix, Painted Slash

Blood Helix

Blood Helix involves a charging phase where Alpha energy surges into one of Kris’s arms. During this phase, energy circles around his forearm (not his hand mind you) in a vortex of energy similar to a rasengan. Meanwhile, the tips of Kris’s fingers radiate energy similar to the MTG card Vesper Ghoul,(although the energy radiated is simply white as opposed to the five colors in MTG’s color pie.) Once this is finished, Kris points the respective hand at the enemy’s general direction and the energy pulses outward, creating a shockwave once it leaves his hand. If any target(s) are hit by the shockwave, the following event happens: 1) The target is pierced in two places: Just below the neck and above the clavicle, and just below the navel but above the genitalia. 2) Blood erupts outward from these two locations. 3)The target is pierced completely, meaning now blood is erupting from the back of the neck and from the lower back. 4)The two spouts of blood at the back extend away from the body like ropes. 5) the blood ropes begin to dance intertwiningly with each other like a helix. 6) After all this has happened, the victim flies backward and spins rapidly uncontrollably, similar to the first time Jiraiya showed Naruto the Rasengan on a gangster in the Anime. The blood is a precursor to the path the victim will take.

Painted Slash

This attack is executed as an extended slash attack, with Kris wielding Skieldling with both hands. The Axe is augmented and enshrouded by a vortex of Alpha energy from all directions. Instead of cutting enemies far beyond his reach, Painted Slash rather “slathers” targets in a glowing mark beyond his normal reach, which resembles bioluminescent white paint; This mark of course translates to the path of the blade would have taken. If you were to look at Kris from behind, Alpha energy races across the battlefield similarly to how the Diamonds in Diamond storm do for Diancie in Pokemon (The energy however, appears moving inward, so it orbits around Kris rather than being aimed towards the enemy like it does with Diancie.) When the victim is marked by the attack, initially it will do nothing. Kris lets go of his left hand from the axe and uses it to beckon it his primary target. Then, with a quick crushing motion with that fist, he signals the mark to detonate; it does not detonate in an explosion. Rather, the attack appears to create numerous fissures in the air around the target, like broken glass, with the cracks diverging into the target line. These cracks are real, and the cracks cause damage to the enemy accordingly. They both cut into the target as well as crush it. The beckoning action is based on one of Nightmare’s command grabs (which is the finisher of this combo where he says “What’s wrong, Puppet?” https://youtu.be/X22EtIvKuMA?t=92

Mary: Wrath of Return, Gemini Impact

Wrath of Return

(Based off the Wraith Spell in W101: https://youtu.be/xu9emQLG5EM?t=3

Mary uses her non-sword hand to beckon at her target, and Alpha energy begins to surge towards the palm of that hand. Gradually, she begins to feel the air around that hand, and then a translucent tether between her and her target appears, connecting them with her hand on the rope; it almost looks like the victim’s soul is being pulled towards her. Then, she yanks the tether, and the victim is forced to come to her however she pleases (usually with her sword in the other hand, ready to cut the person down the moment they get there.) This technique has the power to make the victim no-clip (go through walls or other obstacles;) Once the tether takes hold, nothing, not even an energy forcefield, can stop the pull from working. Mary can even use this technique to pull enemies out of their own suits of armor. Though obviously an Anti-Defensive tactic, the attacks has a very long range and can pull enemies from across the battlefield, so Mary will use it to prevent distant or fleeing foes from escaping.

Gemini Impact

This attack is a straight/cross punch. To preform this attack, Mary charges Alpha around one of her forearms, causing the particles dance in a helix; her non-sword arm if she’s wielding her sword, but her sword arm if she’s otherwise unarmed. Two rings of energy appear on her forearm; one behind the elbow, and the other floating just above her clenched fist. The attack works as follows: the first ring around the elbow releases a burst of power to rocket her first towards an enemy with the power of jet propulsion. The second ring around the fist bolsters the power of the punch even further. The resulting punch, if hit home, is powerful enough send enemies flying with their limbs scattered away from their bodies from the resulting force, but can crush the bones in Mary’s arm if executed improperly. The attack is inspired by Yamamotto’s Ikkotsu from Bleach (the first time Yama Punched Wonderweiss: https://youtu.be/0O0xH-Sf9u8?t=51

In addition, Mary has a deviant of Gemini Impact known as Twin Pistons; the difference is that Mary, while unarmed, prepares the rings on both arms instead of just on one punching arm. The resulting attacks are not as powerful, but constant, and Mary can attack endlessly; it is effectively an unarmed attacking stance, rather than a simple attack. While active, Alpha energy continuously gets channeled from the surrounding area into Mary’s arms, giving her a Mage-like appearance similar to Arcanis the Omnipotent or Disciple of the Ring MTG cards:

Ashley: “Alpha Spear,” “Bludgeoning Arrow”, “Piercer Arrow”

“Alpha Spear”:

One of the very few Alpha Magick techniques that is a direct Magic Attack. Alpha energy concentrates and swirls into the palm of Ashley’s hand, then she launches a narrow energy blast from her palm, after lunging forward with it; the energy blast resembles Hado #4, Byakurai from Bleach. This attack can pierce through multiple enemies if they’re lined up, and after the enemy has been pierced, Ashley pulls her hand back; The energy blast starts to behave as an energy whip at this point, so when she flicks her hand back, the energy whip flicks back too (it reminds me of Samus’s Grapple Beam from Smash Bros). The energy whip then begins to flicker in and out of existence briefly before it’s completely gone altogether.

“Bludgeoning Arrow”:

Ashley Transforms of does a partial Transformation to draw her Transformation’s natural bow. With Alpha energy surging into and around it, she fires an arrow; The arrow is surrounded in a helix of Alpha energy and leaves a trail of energy as it travels through the air. Ashley can control the direction of the arrow once fired, allowing it to do U-turns or to simply hone in on a moving target. When the arrow lands on its target, this arrow doesn’t pierce it. Rather, the Arrow is a “Payload” of sorts that is meant to transfer a large amount of energy into its intended target. When the arrow hits its target, all the momentum and energy in the arrow instantly dies off, it recoils back a bit, then plummets to the ground like a dead animal. As implied by the name, when the target receives the Arrow’s energy payload, it undergoes a physical shock similar to blunt force trauma. Alpha energy creates an energy circle upon impact alongside cracks in the sky (I also like the idea of a giant hand, made entirely of energy, appears and preforms a deadly palm strike on the foe.) Most foes are “Smashed” by this attack Super Smash Bros. Style.

“Piercer Arrow”:

It’s a different type of Alpha-based arrow Ashley can preform. Up until the arrow lands, everything looks the same; the arrow flies in the air with Alpha surrounding it. Ashley re-rout the arrow the arrow endlessly, letting it do U-turns until it’s headed for its intended target. The payload of energy in Piercer Arrow is meant to be activated mid-flight instead of during impact like in Bludgeoning Arrow, and it can be activated at any point during flight. This gives Ashley the chance to make sure it activates exactly at the right moment, when the foe isn’t ready to block it adequately. When it activates, the Arrow takes an appearance similar to Light Arrow, Zelda’s final smash in Smash Bros; The arrow is completely shrouded in energy, and it begins to travel many times faster than normal, to the point where it looks like an energy beam travelling through the sky rather than a single shot. The arrow therefore shreds into the opponent and completely runs them through. Because the arrow can accelerate very quickly and very abruptly at opportunistic moments, it’s the attack’s main strongpoint.

Athame: “Boost Cancel,” “Crystal Bullet”

“Boost Cancel”

It is likely that any Amenian Primatell can preform Boost Cancel as long as they’re also Hybolian.

To preform Boost Cancel, Athame uses Soul-Gene to precisely calculate that damage and destructive force an incoming attack has, in terms of kilojoules. Boost Cancel is mainly used against physical attacks, but it also works on magic (Although this is assuming that characters other than Athame can use it, since she has no reason to counter magic with Alpha.) By using Alpha, she amasses energy with power roughly equal to the incoming attack, and once in comes into contact with her (She doesn’t need to physically block this attack and can allow it to land anywhere on her body) she administers the energy. Boost Cancel works by creating an equal and opposite force compared to the incoming attack. The two forces cancel each other out perfectly, so the attack does nothing. If Boost Cancel is used on a Magic attack, the magic will fizzle and disperse the instant it touches Athame’s skin rather than do damage. There are two advantages Boost Cancel has over blocking: the first is that it keeps her hands free. The second is that when blocking an enemy’s melee attack, the resulting cancellation will sap all of the enemy’s strength alongside their attack’s. For a moment, the foe will have no strength to move, and will be a complete sitting duck to any counterattack Athame has.

“Crystal Bullet”

Athame uses Terra Duality to create large, sharp and pointy diamonds or any other extremely hard rocks in front of her, then uses Alpha energy to fire them like deadly, house-annihilating cannonballs. Athame can also probably use this attack even when she’s dual wielding swords, and attack with diamonds the size of actual bullets Cervantes-Style.

Hanessine: Crystal Rose, “Alpha Stitch”

Crystal Rose

Hanessine points to somewhere in the sky, and wherever he pints to, time-space begins to contort, and potentially begin to leak Alpha energy; it begins to distort and buckle, and crystals start appearing in the middle of the contortion (the crystals come from the power of Hanessine’s weapon Awides.) When that’s done, Hannessine slashes his finger across the sky and points towards a target; the crystals and the distortion disappear, and cracks of Alpha appear and grow towards the direction that follows Hannesine’s finger. Once they reach his target, he pulls his finger back, and the crystals reappear, bursting out of the target. It does damage by tearing them from the inside-out, ignoring obstacles created through spacetime in the process.

“Alpha Stitch”

If an object is flying at Hanessine, such as a person with a sword trying to cut him down, he points towards them. The target instantly becomes sutured in place by threats made of Alpha Energy, which are attached not to any object but to timespace itself. The victim is frozen, suspended in the air and unable to move. The victim can break free, but Hanessine has numerous ways to kill them in the fleeting moments they are completely helpless.

White Demon House Special: “Beta Tendrils”

White Demons control energy that is black instead of white (this is likely Beta Energy, rather than conventional Alpha energy)

“Beta Tendrils” is similar to Hanessine’s “Alpha Stitch” in that it immobilizes the target, but it’s much harder to preform for them (especially since Hanessine can preform Alpha Stitch rather callously) but also far more powerful. A White Demon can only preform the technique after they’ve spent a long time fighting and they are completely surrounded far and wide by their pyromancy, which apparently hones the Demon’s senses and allows them to more precisely control their powers. When a White Demon preforms this, black tendrils made of (Beta) energy wrap around the target from below and constrict around them like vines; if it is done correctly, they will be ensnared well before the target even realizes it. The main difference between Beta Tendrils and Alpha Stitch is that once you’ve allowed at White Demon to cast it, there’s no escaping from its grasp. You aren’t just paralyzed, Beta Tendrils actually removes you from the physical universe apart from sight. You can’t move because space itself doesn’t exist for you to move. You can’t feel anything anymore because there’s nothing anymore to feel. You start to feel cold, almost icy, because there’s no heat around to feel anymore. Your heart no longer has the physical space to beat anymore. You can’t move your eyes, your body soon becomes numb because there’s no space for your nerves to transmit signals. However powerful you may have been, it doesn’t matter anymore because now you are physically disconnected from all reality. You stop hearing things and the only thing you can do now is look forward, in fact, it’s a blessing that you can still do even that. All that awaits you now is for the White Demon to kill you off, and White Demons like to walk up to their prey very slowly. They give you a chance to relish the fact that you can’t move anymore. Just a moment ago you were fighting a really hard fight and the adrenaline was pumping in your veins out of self-preservation. Even if they come up from behind and you know they’re behind you, you can’t look back to see them eye-to-eye. The only way to escape Beta Tendrils is to have a partner distract the Demon long enough that they lose control over you. Otherwise, pay attention to the flames the White Demon is summoning so Beta Tendrils can’t be cast.

Deondavra: “Alpha Crush,” and “Deflector”

“Alpha Crush”

It’s a similar but generally more powerful version of The White Demon’s “Beta Tendrils,” though it’s more accurate to call Beta Tendrils an In-between when comparing Alpha Crush to Alpha Stitch as opposed to saying all three techniques are similar. Deondavra uses classic white Alpha energy to preform Alpha Crush, and follows the same prerequisites (Though it is somewhat easier for Deondavra to achieve them.) Alpha Crush creates white tendrils made of glowing energy that ensnares the target, but rather than hold them in place, it simply “Crushes” them, like an insect within the palm of a closed fist. Alpha Crush does not physically crush them, as in squeezing them to death. Rather, it spontaneously transmutes the entire body ensnared in the tendrils into Alpha Energy itself; their bodies turn into plumes of white, glowing power and disperse into nothing. Alpha Crush can work on the bodies of fellow Hybolians (or anything, really.)

Alpha Crush has a deviant technique where Deondavra simply points his hand or his sword and slashes without any tendrils appearing (Similar to when Rukia used Bakkudo #1, Sai! On Ichigo in the first Bleach episode.) When Deondavra does this, any target he pointed at his partially transmuted into Alpha Energy, which can be used (somewhat vampirically) at his disposal; It won’t destroy you completely, but if he points at your torso then you’ll have a large hole in your torso. There is no obvious limitation to what Deondavra can’t transmute.

“Deflector”

By empowering the flat part of Aternus (his cleaver-sword) with Alpha energy, Deondavra can knock away even cataclysmically powerful magic attacks like a ping-pong paddle. Even if the attack isn’t ball sized and is more along the size of an explosion powerful enough to destroy a city.

Jure: “Solidus Alpha” and “Alpha Pulse”

“Solidus Alpha”

By bringing Alpha energy towards himself as though Jure were about to cast a spell, he can attack by shooting large amount of lighting-like energy towards his target. It is effectively a magical energy blast and the only one besides Ashley’s Alpha Spear.

“Alpha Pulse”

Jure powers up his hammer and smashes either the ground or a specific target, creating a shockwave with the power of leveling mountains. Is based on the art for the MTG card Maelstrom pulse, and both it and Solidus Alpha allude to Thor.