King Spirits of Athame
The King Spirits are seven Hybolians that in-turn represent the seven elements of Duality. In addition their namesake of not actually being Hybolians, not all of the spirits are male. Each Spirit takes the form of a different animal; One is a bird, a dog, a wolf, an ox, a snake, a monkey, and a demon. They are beings of substantial power, and the only life forms to ever receive Trollskap (effectively all of their powers) directly from Athame. Uninterested in dealing with mankind, Athame created them as emissaries to do all the work involved with both founding the church of Duality as well as spreading it. The Spirits are powerful symbols of the church and do not act upon faith alone. Rather, the King Spirits (Or at least some of them) actively try to help people, appearing before prayers; When assisting people, a King Spirit will act as though it’s trying to be your friend, rather than someone to consult or as someone who will do your work for you—If you wanted to fight for a certain group’s rights, a King Spirit might help you by handing out flyers on the streets alongside you, for example. Some of the King Spirits actively want people to do the right thing and care greatly about civil rights, while others don’t care at all. The Spirits are independent of Athame and are not loyal to her, and although she founded the church in interest improving human behavior, the Spirits have no obligation to do so. It’s just that some of the Spirits want to make themselves useful by getting involved in politics.
In the modern era of the Dualic Church, the King Spirits’ work ethics have severely deteriorated. Of the Seven, only three remain active in continuing Athame’s legacy (Mahm, Hret, and Dolt). The other four have unofficially or are interested in seceding from the King Spirit union. Two of the want to destroy the church outright, and only one King Spirit wants to fix the broken and decaying status of the church. These all reflect how Athame feels about the church—she has long stopped caring about it and possibly sees it as a burden. As such, why should the King Spirits feel any differently?
Mahm
Mahm is the Necro-Dualic Spirit and takes the form of a female monkey; She has grey fur with black stripes, similar in design to a tabby cat’s. Her eyes are also crystal blue and cat-like in shape, but she otherwise has the face (Nostrils and mouth) of a squirrel monkey. Mahm’s ears are large, pointed, and slightly floppy like a goblin’s. She isn’t naked, and wears a witch-like purple robe with black boots. Mahm additionally has an appropriately-sized staff that is made using Necro-Duality; The staff is made with bones and hardened, preserved flesh encrusted over the bones (Petrified flesh). The staff additionally has three small heads suspended from the tip of the staff.
Necro Duality allows the user to create copies of parts of their body as severed body parts, and from there, they can continue to control their severed limbs; Mahm’s staff is entirely made of her own body parts that have of course modified into the shape of the staff. Even though the staff is mostly hardened flesh and doesn’t smell (terribly, that is.) it tends to attract insects such as flies. Mahm has the power to control these insects that absorb her flesh—this is because Mahm can control the cells ingested by the creatures to do her bidding. To be specific, Mahm’s orders her cells to invade a person’s body like nanobots or a virus. After which she concentrates the cells into the creature’s brain and rewires the neurons in the brain. This ability extends to people too, but it can take several days to modify a complicated human brain—insects have less complicated brains, are more plentiful, and don’t hesitate to consume questionable meat. In addition to gaining mind control over people, Mahm could turn Einstein into a Redneck, or make Obama think he’s Donald Trump. Given enough time, Mahm could also turn Obama physically into Trump by using her cells to tamper with Obama’s metabolism (Or she could just get a wig and a can of orange paint.). The Heads on her staff can fall off like fruit on a tree, after which they become miniature human creature (With leathery, distorted flesh) that have primitive minds. These little people can seek out people and infect them with Mahm’s cell virus remotely. Mahm cannot speak human language but can use sign language and write.
Mahm has a Type 1 Transformation—this means that when under the effects of Transformation, she doesn’t change appearance in any way, and instead gains an ability. The ability Mahm gains is effectively Haemokinesis—the ability the psychic-ly control and levitate blood, similar to how waterbending works with regular water in Avatar. Mahm is able to manipulate the blood that lies within victims, but unlike bloodbending, Mahm attacks by causing the victim’s own blood to shred through its owner’s body, until it ruptures the victim’s skin in a geyser and dyes the skin red with profuse internal bleeding. Mahm is also able to bend her own blood at will, and Necro-Duality allows her to create as much of her own blood as she wants (giving her unlimited bending material). In addition to this, Mahm is able to manipulate blood in a different form, best called Haemovampirism—Whereas bloodlust is when a person thirsts for blood, Mahm can make blood thirst for person. Mahm is capable of devouring a person’s soul using the blood from their very own bodies. Blood that has devoured a soul can be used to breathe life into things, even to those that should never be alive, such as a corpse or a stitched-up monstrosity comprised of various animal parts. Furthermore, Mahm can use Haemovampirism to devour miscellaneous energies such as heat, electricity, or enemies’ energy-based attacks. After which Mahm can release the energy at will, or even assimilate it into her body. As a Hybolian, Mahm is unable to assimilate energy into body directly, but as a work around to this, Mahm effectively creates armor for herself made entirely out of flesh that can readily absorb energy or souls. This turns her into a monster, but also one adaptable for the situation—if she needs to fly, she turns in a gargoyle-like creature with the head of a bat, if she needs to go underground she can turn into a large worm, and if she can swim she can turn into a fish.
Mahm’s personality is comparable to that of an old lady; she doesn’t have a sense of humor and she is fairly strict in nature (i.e, she’s quick to get upset with people for their manners/sloppy behavior.) Mahm presses people when it comes to getting her interests across to them, and she never works with a smile. She has good intentions but can be hard to work with; She is stubborn, very judgmental, and her train of thought is extremely hard to derail once she gets going. It can be very hard to communicate to Mahm and not have a one-sided conversation, but getting past her demeanor is worth it because she will take the time to make other people’s issues her own, and Mahm generally speaking is a hard-worker. She dislikes the idea of taking the back seat and wants to do everything herself. Being useful is something extremely important to her. Mahm is responsible for setting up the Amenian Church even after Athame was ready to abandon the country. Mahm did this because she believed no one should be abandoned. Mahm also created the Thaljinoth as an active response between the war with Jugenoir and Ameniah. She may be in contact with Esverlyn, because Esverlyn is interested in making major law reform when it comes to Dualics.
Wenk
Wenk is the Aero-Dualic King Spirit and takes the form of a demon Untransformed; She is notable for having originally been one of Deondavra’s Demons from Auxe. Wenk has reddish pink skin in contrast to the Red, Black, or sickly White skin colors characteristic of Auxe. She has long brown hair, with the two bangs that curve to the side of her face, and a third triangular lock in the middle, hanging over her nose. She has sickle-shaped horns on her forehead that divide her front hairstyle into its three main components, and she wears an alice band behind that. Her hair flows down well past her shoulders, and in the middle of her hairstyle lies a long french braid that sits on top of her long hair. Her eyes are a sharp yellow color. Wenk has three bull-like tails, similar to the pokemon Tauros.
Wenk’s Transformation takes the form of a giant, elongated lizard, easily large enough to wrap itself around a house. Her Transfomation’s scales are ruby in color, and her head is somewhat broad and flat, possibly adorned with crown-like ornaments. When Wenk uses her Aero Duality, parts of her scales, roughly the size of grains of sand, break off from her body and fill the air with fluttering particles, dyeing the sky pink. Wenk fights bipedally and has the ability to summon a large sword appropriate for her size; it is made entirely of energy and has a jagged shape, and constantly flickers in and out of existence like a damaged lightbulb as she holds it with the lizard’s forelegs. Wenk augments it with aero-duality, causing a cyclone of air and ruby dust to wrap around the blade and turning it into a wind-sword. Its augmented form has the ability to extend its reach similar to the beam sword in Smash Bros. Wenk can also fire vortexes of air filled with ruby dust as projectiles from her mouth, legs, and just about every place on her body. Furthermore, Wenk has the ability to fly by summoning an enormous pair of wings made entirely of air currents, which are powerful enough to raze houses as a side effect of lifting Wenk’s large body off the ground. She prefers to fight while flying.
Being an Auxe Demon, Wenk boats supernatural physical strength Untransformed. She can use partial Transformation to access the powers of her lizard form without needing to assume it. Her Sword is too large to wield in demon form, so she uses it as a blast attack instead.
Wenk believes that the Dualic Church should be eradicated, despite being a King Spirit. She thinks that the war between Jugenoir and Ameniah was something the Dualics had coming, and she thinks little of the people that died in the war. It is Wenk’s opinion that although you can tell people what to believe is right, it simply isn’t enough unless you can get them to understand why it is righteous. You can lead a horse to water, but you can’t make them drink. You can tell people what to do, but you can’t make them believe it's the right thing to do, as a principal. War with Ameniah is against the beliefs laid out by the church, she claims, so why did the war happen? Because people still found a way to believe in what they wanted. It’s not about the rules themselves that’s important, it’s about the why. Religion encourages blind obedience, which prevents people from asking why things are the way they are. If people don’t or choose not to understand the why, the purpose of the church gets defeated because it is a church. Wenk believes this is enough for Athame, but it’s not enough for herself. Wenk knew Athame personally and learned this from observing her. Wenk complains that there’s not enough resources within the church to undo this injustice. She points that none of the other King Sprits, with the exception of Mahm, have it in them to really make sure people are doing the right things for the right reasons. Wenk hates all of the other King Spirits and Athame especially. She would actively assist Ameniah, but she claims that her allegiances bind her from doing so. Wenk also likely, due to her Auxe Demon background, recognizes how threating Zeus could be, and this may justify orchestrating a battle between herself and him. She rarely assists anyone due to using her opinion of the church as an excuse, despite recognizing that it’s important for her to help people for the good of society.
Jogr
Jogr (Pronounced: Jo-gurr) is the Electro-Dualic snake King Spirit. His Transformation causes him to take the form of a giant snake or wurm, easily over a thousand feet long and seventy-five feet wide. His scales are a musty black color, giving off a faint yellow metallic luster when they hit the light. The spaces in-between his scales radiate green energy, and Jogr’s Transformation is covered with vines and plant growth. As Jogr generates electricity, to which Jogr’s electricity is always green in color, he warps the landscape as it reacts with the life energy within all living beings. The land becomes shrouded by a thunderstorm that takes over the ground instead of the sky, and Jogr freely fires off lighting bolts. As our bodies use electrical signals to communicate with our muscles, anything Jogr can come into contact with can be manipulated, controlled against their will plant and animal alike. Jogr can also drain a target of all the electrical pulses in the body, rendering them physically helpless and weak. As both connecting cables and arms, this is why Jogr carries plant life upon his back. Jogr can also call forth energy that lies dormant within the earth and create earthquakes by injecting enormous amounts of electricity into the ground, supplementing his attacks. Jogr is also very fast for his size, and is able to lunge and human-sized targets relentlessly, even should they be airborne.
Jogr is not only uninterested with the affairs of the church, but he also spends his time wishing for godhood. Jogr loves the taste of strength, and his interest in becoming a god is based solely on how delicious it feels when one becomes powerful. Therefore, using his strength for a purpose is a secondary objective at best. Jogr is independent and free-spirited, and take orders from nobody. As long as Jogr’s ego is satisfied he is not a threat to anyone, but Jogr likes to be worshipped, and this can be either an exploitation or a major hindrance. About the only diabolical interest he has is escaping his duties as King Spirit and to seek refuge in Niag, away from Athame who will forever limit his growth. In the current day, he may have already succeeded in doing so. He also likely plots to usurp the Dualic Church and attribute it to his name, and make the followers his kingdom. Belrock probably became an Astatos because of Jogr, as a tool/test subject involving either one of Jogr’s interests.
Urse
Urse’s Untransformed form is that of a black bull, adorned with white, flame-like markings and jewelry. He is the Kind Spirit of Aquo Duality.
Urse’s Transformation causes him to turn into a minotaur-like demon. However, Urse’s Transformation is grey and translucent, making him appear ghost-like. He has no legs, and floats like a spirit as well. In their place he has a dragon-like tail with triangular scales alongside the spine. It is extremely resistant to, but not immune to melee attacks due to his body being effectively made out of gas. His body reforms when slashed, but too much distortion is damaging. Urse can change his Transformation’s physical size; while large, he is nearly impossible to take down with physical attacks due to them being less disruptive overall, but it makes him a large target and he has no special resistance to magic. It’s also likely that Urse can only reform a certain number of times before melee attacks start to work on him.
Water is very effective at absorbing energy; it takes several thousand joules of energy to heat up even a cubic inch of water. As a result, Urse can make very effective anti-magic shields out of water. As Aquo Duality can freely generate and disintegrate water, Urse can freely manipulate the humidity in the atmosphere, allowing him to change the weather to his liking. As an extension to this ability, Urse is also powerful enough to tamper with the water within everything around him, including living beings. Even more important however, is how Aquo Duality can manipulate water—it can change water into a different substances such as an acid or gasoline, and many other chemicals. This means to attack, Urse is a one-person armory filled to the brim with chemical weapons. As a tactic, Urse could simply create rainclouds, but he prefers to create yellow, sulfuric clouds that rain down fire and brimstone. He can create powerful explosions by mixing chemicals together, which he can control carefully by changing certain parts of the atmosphere; He douses his side of the battlefield with chemicals that prevent the explosions from going off near his allies. Urse likes making tsunamis out of petroleum, because with the fire raining down from above, it becomes a wave of fire.
Urse is uninterested in Jugenoir politics and prefers to be left alone; he is a hermit even when faced with the other King Spirits, taking life slowly. He is lazy and doesn’t do anything unless his hand is forced. He is the hardest King Spirit to get into contact with, and the one with the least presence.
Hret
Untransformed Hret looks like an average German Shepard, without any special characteristics. Hret is the King Spirit of Ferro-Duality.
Transformed, however, Hret becomes a l0arge dog/jackal headed humanoid with a powerful, masculine body. Hret’s Transformation has no human legs, and instead has centaur-styled legs with the front legs looking like a lion’s, and the back legs looking like those of an Allosaurus or other prehistoric raptor. Hret’s body is covered in chocolate brown fur, with the exception of the chest area. The human half of Hret’s body is also covered in a slightly blue Greek-styled robe, with an additional set of large pauldrons. Hret has a large and long tail, and both it and some parts of his lion’s back have aquatic fish-like fins attached to it. Hret has muscular arms, but technically has four arms; each shoulder splits into two sets of arms. The first set looks normal and human, but the second half are really just large, whip-like tendrils that have twice as much reach as the first set of arms. Additionally, on the tip of Hret’s tail lies a hairless human head; it looks similar to Voldemort’s head, and its eyes are constantly closed as though the head is sleeping. In the back of Hret’s jackal shaped head lies as second mouth, with large, bulging teeth similar to the teeth in Ichigo’s hollow form from bleach. For a weapon, Hret wields an appropriate sized staff with an intensely blue crystal mounted on top of it. The staff has a bayonet attached to it, so it can also act as a spear. Hret’s Transformation is probably about 12-15 feet tall.
The name of the head attached to Hret’s tail is called Hyde. If Hyde is disturbed, he has the power to warp Hret’s body; Hret will deliberately disturb Hyde to activate some of his powers. For example, when Hret slams Hyde’s head into the floor, he will respond by causing a large pair of arms to come out of Hret’s nipples and manhandle the opponent. If Hyde were to ever wake up, he will assume control of Hret. When he does this, his head disappears from Hret’s tail. Hret’s head is forcibly and painfully twisted 180 degrees so the mouth at the back of it is facing forward. Then, Hyde’s eyes and nose surface to match the mouth.
Hyde is incurably and hopelessly insane and views the world as being a flowery meadow, similar to pyroland from TF2. Hyde cannot stand all the flowery goodness and peace and this is apparently drives him into further madness and frenzy. In other words, Hyde is incredibly destructive because while Pyroland is a happy place for the Pyro, “Hydeland” is basically a hellhole for him and he desperately wants to get out of it. Every human being looks like a flower to him, so he’s constantly screaming on how badly he wants to “destroy the pretty flower.”
Ferro Duality allows Hret to produce any metal on the periodic table, not just Iron (Like Aquo Duality). Hret usually creates bronze as a way to supplement his melee combat; Hret can create mechanical arms on his back to either protect or attack, for example, or can use it to augment his tendrils. Hret also has the power to create radioactive metals such as Plutonium and Tenessine, which he uses to create radiation-based attacks; A metal such as Tenessine is so radioactive, that even if you had a ton of the stuff, almost 99% of it would decay within seconds. Radioactive decay releases energy, and therefore super heavy radioactive elements release nuclear-levels of energy when created in bulk in an instant. Hret can stabilize any radioactive metal he summons so it only releases energy in the way that he wants. This results in Hret launching powerful blue energy attacks with his staff. Using Radioactive metals also allows Hret to superheat the surrounding area, as with the release of energy comes heat, and poison even Hybolian life forms through the use of the radiation. It’s likely that the blue crystal on his staff-spear is really the metal he’s working with. Hret also might be able to create gravity wells and spatial distortions using super-dense metals.
Hret, along with Dolt, are obedient to the church. Hret does not question whether the Church should be changed or not, nor does he question whether the Church is succeeding in its mission. The only opinion of his that Hret ever implies is that of the church; he enforces its existence and lets it fuel all his actions, for that is his duty. Hret also helps people only if he’s supposed to by the book, and he does so readily, but Hret will not do anything outside of that. Hret will not respond to calls to assist in civil right likes Mahm or Wenk would. Hret did not participate in the war with Ameniah in any form, likely out of the fact that no one told him that it’s his job to protect Jugenoir. Although this may or may not happen, Hret will however fight any King Spirit who intends to dismantle the church. Mahm used Hret’s Transformation as the basis for the physical appearance of the Thaljinoth because he is recognized by the Dualics as being a merciless right-hand man (dog) for the church.